Drivetime

Drivetime

Financials

Estimates*

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Revenues, earnings & profits over time
USD202020212023
Revenues1.1m1.1m<1m
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DateInvestorsAmountRound
-

N/A

-
*

$4.0m

Early VC

$11.0m

Series A
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$2.5m

Valuation: $55.0m

Early VC
*

$2.5m

ICO
Total FundingCAD23.9m

Recent News about Drivetime

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More about Drivetimeinfo icon
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Drive.fm is an innovative startup that has carved out a unique niche in the interactive entertainment market by focusing on drivers. The company offers a hands-free, voice-controlled gaming experience specifically designed for people who spend a significant amount of time commuting by car. This is a substantial market, as approximately 110 million Americans drive to and from work alone every day.

Drive.fm's primary product is a trivia game that allows users to challenge friends, family, and coworkers, making the often monotonous commute more enjoyable and engaging. The games are entirely voice-activated, ensuring that drivers can participate without needing to take their hands off the wheel or their eyes off the road, thereby maintaining safety.

The company's target clients are daily commuters who are looking for a way to make their driving time more enjoyable. By focusing on this specific demographic, Drive.fm taps into a daily habit that many people find tedious, offering a fun and interactive alternative.

Drive.fm operates within the broader market of mobile entertainment and in-car technology. However, its unique focus on voice-controlled, hands-free gaming for drivers sets it apart from other players in the market. The business model is likely based on a combination of advertising revenue, in-app purchases, and possibly subscription fees for premium features or content.

Revenue generation could come from various sources, including partnerships with brands for sponsored content, premium game features that users can purchase, and possibly a subscription model that offers exclusive games or features to paying members.

In summary, Drive.fm is a pioneering company in the realm of in-car entertainment, offering a safe, engaging, and hands-free gaming experience for drivers. Its unique focus on the commuting market and voice-controlled technology positions it well for growth in the mobile entertainment sector.

Keywords: voice-controlled, hands-free, in-car entertainment, trivia game, daily commute, interactive, safe driving, mobile entertainment, premium features, advertising revenue.

Tech stack

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